Fine game. Though I found game breaking exploit ;)
Here it goes:
Stuff on the screen is layered, and it repeats indefinitely. If you find a fuel, there is one on the right or left also, and it keeps on repeating in loop. So what it does mean? It is theoretically possible to finish this game 1st day, without any upgrade. Refuel, get higher, refuel, until you hit moon.
Aside of lag, perfect game. Couldn't demand anything more from a flash game ;)
By the way, this game resembled Dead Island more than any other game, though DI lacked 'survival' mechanics ;)
Ffs, update your flash player people! If you rate 0 just because your lazy ass can't update most basic browser component, you are clearly ignorant fool.
OT - didn't play the game since I had to update FP, though I will give 10/10 stars just because I hate ignoramuses like those down there -_-
Good clone of well-known game. Spent 4 hours in total, all achievements unlocked. Full map is easy to clear when fully upgraded, just start digging two blocks from left or right edge, and after hitting bottom, teleport back, refill fuel, repair, and start another "hellevator" 4 blocks from last one. There is 243 blocks vertically and 100 horizontally gives which gives 24300 blocks total :D
Further playing is meaningless, since there is nothing else to achieve (no hit 100k$ or 250k$ achievement and spend X amount of cash achievement? Weird.) Also, prizes from gems, treasure, black box and king is to low for amount of work one needs to put into finding them. I had maxed out everything before I even finished one of these, so it's pointless game-wise. Put gems higher, same with treasure or adjust prize money. Oh, and more achievements please (even low points ones, people love them ;D)
Nice game, I like it. 6 unique classes, 3 not overpowered spells, many cities to conquer.
I maxed out goblins and spells first, then number of max summoned creatures. And it was it. Every map was so easy, with just spaming 12 goblins, stunning some towers (bogs/holy mostly) and carefully planning healing/quake. With goblins having 1200 hp (400+800), 500 mp at the start and later on maxed spell mastery game is really easy. No need for other units.
370 floor here ;)
Nice game, fills some kind of RPGish niche. Improvements? Create a little more interactivity.
-Add items that can be either bought or found on levels (also add to shop option to buy out another 'continue'), like spells, elixirs or potions used in fight (not turn based, but real time (.
-Randomly generated chests with option to open or ignore, that can either give item, 'continue', better equipment or take away some stats (for example some kind of booby-trap inside, gas or bomb, or whatever).
-Make classes a bit more different, maybe add skills that can be used once a fight (so player isn't fully dependant on stats, but can influence battle by using some skills in right moment).
-Buyable perks? More gold, more exp, random regen, increased attack/defense/speed when hp low, etc.
Well, I can keep on going, but I guess you will get my point - do not change main idea of automatic battle, but add a bit of interactivity and extend out-of-battle activities like skills, items, chests, etc. Maybe add some achievements and bosses? Idea has potential, don't waste it ;)
Nice game. By the way - you don't get money for tea because it's queens order for you. My guess is, that your rights to have ships and to trade in foreign country were given to you by queen but you had to comply with her wishes. Though it's wise to buy out tea as soon as prices drop, same for opium - just mash '30' button until price rises above 30 coins. When Lin is starting to get interested with your trades, do not sell to risky ports - you will get caught. If you've saved bribe card, and deal was good (ie: 50 chests for 99/chest), then use it, you will get your money ;) Cheers
I've spent a 2 hours total playing it, nice time waster here.
@all users saying accuracy doesn't help:
With 5% accuracy you see only tiny bit of projectiles way, while with 100% you see which way it will go, from where it will bounce off, etc (no one can foresee it's way for such extent, therefore accuracy does help).
It's not RPG game, where stats decide win or defeat (putting aside health), luck and skill - prediction of projectiles way - makes player victorious or not.
After few hours of trying, I finished Quartermaster in 72 minutes ;D
Really hard game, though save option helps greatly (it would be unplayable without it, one little error and you are done).
Like many others already said, there should be wider range of weapons - maybe homemade molotov cocktail, or simple mines, etc. Reinforcing towers or placing barbed wire on the ground (since zombies are dumb, they would go straight into it, slowing themselves greatly).
When I was on my way to 3rd bridge, I've first cleared zombies in the area, fought through another wave that luckily came from side of main base, and tried to lead people to TNT using only depots. But it wasn't that easy - they just didn't listen at all. Solution was a bit weird though. I was raising number of people needed in one depot, then in next, and so on, until TNT.
Game's really good, for a flash RTS it's one of best I've played. Specific mechanic of people movement was annoying at first, but later it was fairly easy to steer them out of trouble. Still, destroying depot in the middle of chain, then destroying one with people, makes them stand in one spot until another depot is built, or zombie is close by. Make them always go to closest depot, and it will be ok ;P
If you ever release 2nd one, try to make wider selection of towers, also - sniper rifles are rare comparing to pistols, submachine guns or shotguns, so keep that in mind ;)
Well, in general, great game, towers aren't overpowered (beside a row of 3 snipers with 11 people + 2 upgrades on each), there's always need for one of resources (especially ammo, and later - people), and player is forced to think a lot.
More than 24 hours of gameplay. Well, that was a Good game. Especially on epic mode ;) Since I just finished game, I noticed I don't have one medal:
Any hints? :)
By the way, there should be medal for maxing all weapons - I thought that doing so will give me one ;c
Hint to kill Akron on epic (without switching mid-battle):
Matt - Rune Blade, Casual Shirt, Soldier Helmet
Natalie - Sentinel, Cow Costume, Star Hairclip
Lance - Shadow Blaster, Ninja Cloak, Mage Hat
(each equip on lvl 5)
With these pieces, only Lance suffers from dispel while everyone is protected from Death. I won second time I fought, so seems like it's good setup (on epic) ;)
And by the way - three-headed dragon was waaay longer and harder than last boss. So keep that in mind and get ready for another hour long battle ;)
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